Responding to User Feedback, V9

Responding to User FeedbackEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, responds to the final round of great feedback from our “top-three” survey earlier this year. He elaborates on a variety of topics, including unlocking right-click for FPS games, weather in ROBLOX, allowing custom part shapes and a higher part limit, and more. Kevin He also chimes in with responses to your physics-related feedback. You can read previous entries in this ongoing series here.

The power of right-clicking

Unlock right-clicking (Vengroe). Right-clicking is how I and many other FPS players are used to zooming the camera. Plus, I’m sure there could be other uses for it.

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Responding to User Feedback, V8

Responding to User FeedbackEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, solicited feedback via Twitter. He elaborates on a variety of topics, including a leveling system for ROBLOX, adding Robux or Tix to trades, messaging optimizations, a “stock market” and more. You can read previous entries in this ongoing series here.

Level-up/reputation system

@RBX_Zakary99: Levels inside ROBLOX. For example, you can be a level 10 ROBLOXian. Maybe you would receive a prize upon reaching a high level.

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Responding to User Feedback, V7

Ever since we made the request for your ROBLOX “Top Three,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Content Lead, elaborates on a variety of topics, including our new LEGO Hero Factory Level, news on our studio mode, dynamic lighting, and more.

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Responding to User Feedback, V6

User Feedback SessionsEver since we made the request for your ROBLOX “Top Three,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Content Lead, elaborates on a variety of topics, including making money off your ROBLOX creations, dynamic “loading” of levels and content, Linux support, multiplayer ROBLOX Studio and more. For previous entries in this series, click here.

Monetize

centraltrains: In-game purchases. I would like to be able to sell a VIP pass to my game in-game through the official system! Maybe charge users to use this, but it would be like teleport for buying.

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Responding to User Feedback, V5

ROBLOX LaptopsEver since we made the request for your ROBLOX “Top Three,” we’ve been combing through the feedback and responding to your most insightful comments and pertinent questions. This week, John Shedletsky, ROBLOX’s Creative Director and Content Lead, elaborates on a variety of topics, including additional sound capabilities, leveling up, GUI development and ROBLOX for 13+ users. Plus, a short tutorial on CFraming. For previous entries in this series, click here.

Sound

SuperSy: Add more sound choices to ROBLOX instead of picking them out of gear. Like the sound of a river, or the sound a fire crackling. Some advanced players can modify the tunes of gears and make this happen. For others, it would be great to have them readily available.

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User Feedback v1

In order to prioritize our development pipeline, we posted a blog two weeks ago opening the discussion to our users about their top three requests for ROBLOX.  While we are still carefully reading each reply, we wanted to point out a few exceptional responses, along with our developer feedback, so you can see what we are working on. Below we have selected several great comments from our players. John Shedletsky, ROBLOX’s Creative and Content Lead, provides his response in italics.

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